I didnt try campaign since it'll probably be sped up anyways. This might also only work for the skirmish Mode. But you can change fps on the fly anyway so you'll find your perfect setting. Red Alert 3: Uprising features four new mini-campaigns, giving players a deeper dive into the storyline's of the Soviets, the Allies, the Empire of the Rising Sun and a unique campaign centered on the origins of everyone’s favorite psionic Japanese schoolgirl commando, Yuriko Omega. Note: the game runs slower (for me) at 60 and 120 fps. And you might have to rename it, because my windows didnt like the characters somehow. To anyone that wants to go through the struggle, here's the link to the tool. A pro might find weekspots but still this would be huge. Is someone probably able to figure out what one could do to achieve that? Cause that would almost entirely make Red alert 3 playable (probably without some minor timing issues) for the casual gamer like me. Now there's videos of someone online playing this mod at at least 60fps and he also has all the extra effects/animations. And at least this mod is totally playable since you can see all the projectiles just fine, just not the Extra vfx.
I downloaded the 'the red alert' mod and since building works differently there, this is entirely fixed.
Anything else (units, building, destruction etc) works fine till now. For example building animations in the vanilla game, muzzleflashes, bullet impacts and rocket trails. This indeed makes the game feel so insanely awesome - you have no idea until you see that. I somehow managed to download some chinese tool from some chinese website that actually makes it possible to switch between 30-60-90-120 fps.